When you remember a life event, you are remembering the last time you remembered it, not the actual event.
A lot of people think of memories like they would a file stored in a cabinet somewhere. When you want to remember something, you go fetch it from the cabinet, read the file, then put the file back in the cabinet so you can find it next time.
That’s not how memory works.
When you remember something, you fetch that memory from where it is stored in your brain, and then you copy it. This copy overwrites the original memory, and the copy is never perfect. The copy you make is influenced by the context in which you are remembering the memory. The very act of remembering something changes that memory in your head. Once you’re done remembering it, your brain then re-files that memory to be retrieved again. But the original memory is gone, replaced with a copied, imperfect version of that memory. —
Reddit, can you blow my mind in one sentence? : AskReddit
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Robert Newman » Are Magazine Apps Dead? A State of the Art Roundtable -
They were never alive. Adobe and the publishers crapped out a platform that allowed them to do the least amount of work to put their products on the iPad, completely ignoring any of its new abilities or potential. They were rewarded accordingly.
I disagree. To me, eMags (print replica of magazines) are as valuable as eBooks (print replica of books) = looks the same as print, but less expensive and far easier to carry (iPad). Granted, both eMags and eBooks have vast untapped potential to explore, but even in their present form, are worthwhile.
Program design in the UNIX environment, by Pike and Kernighan -
Much of the power of the UNIX operating system comes from a style of program design that makes programs easy to use and, more important, easy to combine with other programs. This style has been called the use of software tools, and depends more on how the programs fit into the programming environment how they can be used with other programs than on how they are designed internally. But as the system has become commercially successful and has spread widely, this style has often been compromised, to the detriment of all users. Old programs have become encrusted with dubious features. Newer programs are not always written with attention to proper separation of function and design for interconnection. This paper discusses the elements of program design, showing by example good and bad design, and indicates some possible trends for the future.
There is much to learn from UNIX, both the failures and successes. In particular this paper argues for small well defined functions which can be composed to build larger functionality, and against a slow and steady bloat of features — as Perlis said “If you have a procedure with 10 parameters, you probably missed some.”
Koe (声) - A JRPG with Japanese at the core of gameplay -
I like this idea. Shall we try to get it funded?
Definitely doing this, but not sure at what level …
How to Stop Giving a F*ck What People Think -
F*@*! the (perceived) haters, Lifehacker contributor Sean Kim says:
Believe it or not, we’re not that special. We go through our days thinking about how other people might be judging us. But the truth is—those people are thinking the exact same thing. No one in today’s “smartphone-crazed” society has time in their schedule to think more than a brief second about us. The fact of the matter is, when we do have time get our thoughts straight, we’re too busy thinking about ourselves and our own shortcomings—not others.
A study done by the National Science Foundation claims that people have, on average, 50,000 plus thoughts a day. This means that even if someone thought about us ten times in one day, it’s only 0.02%of their overall daily thoughts. It is a sad but simple truth that the average person filters their world through their ego, meaning that they think of most things relating to “me” or “my.” This means that unless you have done something that directly affects another person or their life, they are not going to spend much time thinking about you at all.
This isn’t just good advice. This is how you survive Tumblr without going insane.